12/7/2023 0 Comments Wolfenstein 3d snes maps![]() With the original censored GFX this does not matter but if you put in the correct In the snes game the wall sprites are often mirrored for some reasons I dont know. There is however one problem with the Wall Tiles I saw already. He pointed me already to all the things that should be done ^^ I have already most of your points on my list and even a few more. Restore the blood back to the enemies, the bosses & some of the decorations. Replace the voice tracks of both the enemies & the bosses with the ones from the Jaguar port. Switch the music tracks of the first two levels around. Replace the rat enemy with the original dog enemy. You can try using the YY-CHR tool to check out the sprites. You did a great job on decensoring those wall tiles, they came out great. That's really cool that you're going to make a uncensored hack for the SNES port of Wolfenstein 3D. I can do all the GFX stuff but I do not have the skillz for a tool or own script to put the stuff back. The sprite stuff starts at line 160 or so. Here is the code part for how the script is extracting the GFX and Sprites: The tool is good but for the wall textures for example it is not necessary needed. There is no way to put the stuff back in the rom with itĪnd the autor of this tool has no time for it. So with the extracted material you can directly put everything in the PC versionīut this tool was not made for any console hacking in mind. It extracts everything including sound and music but both will be converted on the fly to wav.Īlso it extracts the map files but converts them to the PC version format. It works with SNES US/JP/EU and both beta versions without problems. It was done for the PC Wolf3D community to exctract all the content from a SNES rom. That the GFX inside the SNES rom is basically the same way stored like in the VGA version. The info I got from the guy who made the the phyton extractor told me, Probably need a tool to get at them correctly. Meaning per row or columns.ĭata interleaved with 8-bpp graphics. Quote from: sluffy on March 19, 2018, 11:37:49 PMĪll I can think atm is that they're packed funny. I tried others but that did not work either.Ĭan anybody point me in the right direction? 8bit linear is propably the wrong format. I dont think there is any compression.īut I can not get a clear picture. With Tilemolester I can recognize them and see parts of them clearly I want to replace them with the sprites from the beta version because they are completely uncut The problem are the Sprites for the enemies and some other stuff. Titlescreen and other ingame screns are also no problem. They can be found at offset 0x020000 8Bit linear 2Dimensionalįor the Palette I am using a zsnes save state. Replacing the wall textures in the game is no problem. I reworked the sprites and cleaned the pixels. Since they are just 32x32 they need some optimazion too. ![]() In the original Game and in that hack, lots of the wall textures are poorly scaled. Somebody else did somesthing similar for the wall textures already but there he just scaled the GFX down to 32x32. The goal is to restore the stuff which was censored because of Nintendo's guidelines back then. I am working on a uncut hack for Wolfenstein3D on the SNES.
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